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And

A logical operator that combines two rules and only fires events if both inputs are true.

Graphical View

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Form View

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Configuration

Property

Description

Default Value

Name

A user-specified name for this rule

“And #”

Can Trigger Actions

Specifies whether events generated by this rule trigger actions

Active

Input A

The first input

None

Input B

The second input

None

Per Target

Fire one event per tracked object

Active

If we consider a scene with two presence rules, connected to two separate zones, connected by an AND rule, the table below explains the behaviour of the Per Target property. Note that object here refers to a tracked object, as detected by the VCA tracking engine.

State

Per Target

Outcome

Object A in Input A, Object B in input B

On

Two events generated, one for each object

Object A in Input A, Object B in input B

Off

Only one event generated

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