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Or

A logical operator that combines two rules and fires events if either input is true.

Graphical View

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Form View

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Configuration

Property

Description

Default Value

Name

A user-specified name for this rule

“Not #”

Can Trigger Actions

Specifies whether events generated by this rule trigger actions

Active

Input A

The first input

None

Input B

The second input

None

Per Target

Fire one event per tracked object

Active

If we consider a scene with two Presence rules connected to two separate zones, connected by an OR rule, the table below explains the behaviour of the Per Target property.

State

Per Target

Outcome

Object A in Input A, No object in input B

On

Two events generated, one for each object

No object in Input A, Object B in input B

On

Only one event generated (for Object B)

Object A in Input A, No object in input B

On

Only one event generated (for Object A)

Object A in Input A, No object in input B

Off

Only one event generated

No object in Input A, Object B in input B

Off

Only one event generated

Object A in Input A, No object in input B

Off

Only one event generated

Additionally, it is important to note that if the rule fires when Per Target is switched off, it will not fire again until it is ‘reset’, i.e. until the OR condition is no longer true.

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